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  • 시간 - SDL
    Platform/util 2008. 12. 13. 16:52
    #define TICK_INTERVAL    30

    Uint32 TimeLeft(void)
    {
        static Uint32 next_time = 0;
        Uint32 now;

        now = SDL_GetTicks();
        if ( next_time <= now ) {
            next_time = now+TICK_INTERVAL;
            return(0);
        }

        return(next_time-now);
    }
    ...
    SDL_Delay(TimeLeft());
    ...

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